Headspace Project




















May 2025
Overview
This UX/UI project involved designing an additional feature for Headspace in Figma.
It followed a much more complete UX process than some of my earlier interface projects, including research, user flows, wireframing, prototyping and A/B testing.
Problem
Headspace already has a very recognisable interaction style and visual identity.
The challenge was not to redesign Headspace, but to introduce something new without making it feel disconnected from the existing app.
Because the app is also used by people who may already be stressed, distracted or overwhelmed, adding unnecessary complexity would work against what the app is trying to do.
Solution
I first looked at how Headspace already communicates through layout, spacing, rounded UI elements, illustration and simple language.
The new feature was then developed within those existing patterns rather than creating a completely different interface.
I used wireframes and user flows to work through the interaction before moving into the final interface. A/B testing allowed me to compare different versions of elements such as wording, layout and calls to action instead of relying only on my own preference.
Reflection
This project was important for me because it helped separate UI design from UX design in my head.
A screen can look better to me and still work worse for the person actually using it.
The testing process made me much more aware of reducing unnecessary steps and designing around how someone actually behaves rather than how I assume they will behave.
If I continued the project, I would test it with a broader range of participants and look at how the feature works over repeated use rather than only during someone’s first interaction.
